(2010. 07) Pore and Wrinkle: A practice for hyper detail face.
   
(2009. 10) Anatomy: Male anatomy study.
   
(2009. 6) My Face: Want to make a realistic human face, use my face as reference for modeling and texturing. Use MAYA mental ray render layer skill.
   
(2009. 4) Gear Rider: Want to make a whole detail body model with texture and all future accessory. This is the first time I invole into concept design. Use MAYA render layer skill to combine 7 layers(Hair, AO, Specular, Glow, Master color, Shadow) into one screen shot. Demo reel is also included.
   
(2008. 12) New Beetle Render Reel: Use my old model which created in 2004, want to make a realistic car paint surface. Use HDRI to make a environment light, and MAYA mental ray material to make a occulsion for image combine.
   
(2008. 7) Show Girl : This is the first full body character which I want to make a sexy women and study female anatomy. I faced many issue for this model and learned a lot from it. I think the hardest part for me of this model is the body shape, I spend most of time to adjust it. The second parrt is to make a natural pose for main body and fit all accessory, The last part is not skill issue but hardware and software issue, I faced a lot of problem to handle shit happen in this project like some bugs of transpose master and hair system Anyway, I hope you like it.
   
(2008. 6) Kung Fu : A simple model without texture for making chinese old man who wear a soft clothes and do a kung fu pose.
   
(2008. 5) Geo : Full body modeling trainning with detail bump modeling and complete accessory. Total 570000 polygons.
   
(2007. 7) Wolverine : This is the first time I made the unreal character by realistic skin with pose.
   
(2007. 6) Captain : Inspired by TV game "Gear of war". All hair and beard are creat by hair system. Use 2048*2048 texture for color, bump, reflection and spec for skin.
   
(2007. 5) Face : This is the third model of beauty that I made, there have many skill prove by doing many human model. I use the lastest version of MAYA 8.5 for basic model and use zbrush2 to detailing the model. Finally I use Shave and Haircut system to make 3D hair and lash.
   
(2007. 1) Tire for mental ray : I used my old model for mental ray practice, the goal is to make a realistic reflection suface.
   
(2006. 12) Human Anatomy : This is the first character with whole body, I want to make a man with some little muscle(not a big muscle man), I use MAYA to create the low polygon man and import it to Zbrush to detail it, the polycount of this whole character is about 180000.
   
(2006. 11) Electric Skateboard : This is the brand new product of INWHEEL, I decided to make the realistic demo on web.
   
(2006. 11) Bouncer : Modeled in Zbrush and render in MAYA mental ray, the body part for this model is 139776 polygons. The main goal is to make a realistic human character with anger and muscle just like the bouncer. Use three 4096*4096 textures, one for color, one for diffuse and one for small wrinkle. I use photoshop to comibne the real skin photo for color texture and adjust the texture placement by projection master in zbrush. Otherwise I added tattoo on his chest and make material for the suit.