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(2010.
07) Pore and Wrinkle: A
practice for hyper detail face. |
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(2009.
10) Anatomy: Male
anatomy study. |
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(2009.
6) My Face: Want to
make a realistic human face, use my face as reference for modeling
and texturing. Use MAYA mental ray render layer skill. |
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(2009.
4) Gear Rider: Want
to make a whole detail body model with texture and all future
accessory. This is the first time I invole into
concept design. Use MAYA render layer skill to combine 7 layers(Hair,
AO, Specular, Glow, Master color, Shadow) into one screen shot.
Demo reel is also included. |
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(2008.
12) New Beetle Render Reel: Use
my old model which created in 2004,
want to make a realistic car paint surface. Use HDRI to make a
environment light, and MAYA mental ray material to make
a occulsion for image combine. |
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(2008.
7) Show Girl :
This is the first full body character which I want to make a sexy
women and study female anatomy. I faced many issue for this model
and learned a lot from it. I think the hardest part for me of
this model is the body shape, I spend most of time to adjust it.
The second parrt is to make a natural pose for main body and fit
all accessory, The last part is not skill issue but hardware and
software issue, I faced a lot of problem to handle shit happen
in this project like some bugs of transpose master and hair system
Anyway, I hope you like it. |
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(2008.
6) Kung Fu
: A simple model without texture for making chinese old man who
wear a soft clothes and do a kung fu pose. |
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(2008.
5) Geo
: Full body modeling trainning with detail bump modeling and complete
accessory. Total 570000 polygons. |
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(2007.
7) Wolverine : This is the
first time I made the unreal character by realistic skin with
pose. |
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(2007.
6) Captain : Inspired by TV
game "Gear of war". All hair and beard are creat by
hair system. Use 2048*2048 texture for color, bump, reflection
and spec for skin. |
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(2007.
5) Face : This is the third
model of beauty that I made, there have many skill prove by doing
many human model. I use the lastest version of MAYA 8.5 for basic
model and use zbrush2 to detailing the model. Finally I use Shave
and Haircut system to make 3D hair and lash. |
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(2007.
1) Tire for mental ray : I
used my old model for mental ray practice, the goal is to make
a realistic reflection suface. |
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(2006.
12) Human Anatomy : This
is the first character with whole body, I want to make a man with
some little muscle(not a big muscle man), I use MAYA to create
the low polygon man and import it to Zbrush to detail it, the
polycount of this whole character is about 180000. |
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(2006.
11) Electric Skateboard :
This is the brand new product of INWHEEL, I decided to make the
realistic demo on web. |
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(2006.
11) Bouncer : Modeled in Zbrush
and render in MAYA mental ray, the body part for this model is
139776 polygons. The main goal is to make a realistic human character
with anger and muscle just like the bouncer. Use three 4096*4096
textures, one for color, one for diffuse and one for small wrinkle.
I use photoshop to comibne the real skin photo for color texture
and adjust the texture placement by projection master in zbrush.
Otherwise I added tattoo on his chest and make material for the
suit. |